Possible List of 2015 Sets

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A legitimate Russian online Lego store has recently posted a list of the winter wave of the rumoured 2015 Bionicle sets onto its website, you can read its translation below:

70778 Defender of Jungle
70779 Defender of Stone
70780 Defender of Water
70781 Defender of Land
70782 Defender of Ice
70783 Defender of Fire
70784 Lewa - Master of Jungle
70785 Pohatu - Master of Stone
70786 Gali - Master of Water
70787 Tahu - Master of Fire
70788 Kopaka - Master of Ice
70789 Onua - Master of Land
70790 Lord of the Skull Spiders

The list sees the possibly of the Toa Mata/Nuva being the first sets released for 2015 along with "defender" sets and a villain. Lego are still to confirm the return of Bionicle.

Bionicle to Return in 2015?

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A new leaked picture from Lego of a stand featuring new Bionicle sets possibly reveals the return of the beloved toyline for 2015, although Lego are yet to officially confirm this. Another picture was released alongside the one above apparently showing details of the wave's sets, but was quickly removed from the internet. More details about Bionicle's possible return are to be confirmed.

2010 - Journey's End

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Discovering the Agori's mega-village are in fact parts of a giant robot that exploded aeons ago, Mata Nui learns of Bara Magna's past, the Great Beings, and his destiny to reunite the planet with its moons Aqua Magna and Bota Magna to recreate the once-plentiful Spherus Magna. 

Beginning his quest, he travels to the north of Bara Magna through a maze occupied with booby-traps and uncovers an unstable power source. Arriving back at the mega-village, Mata Nui convinces the Glatorian and Agori to let him use the prototype robot. They grant him permission, and Mata Nui places the power source, the Mask of Life and his spirit inside it. As an enormous robot once more, he begins the process of reuniting Bara Magna with its satellites. 

Later, Makuta Teridax - in Mata Nui's old, larger body - touches down on Bara Magna. Planning to conquer the planet and eventually the rest of the universe, the Makuta offers his brother the chance to join him. He refuses, and the two massive robots begin blasting destructive energies at each other. Disgusted by his brother's new sense of caring, Teridax taunts Mata Nui about the Toa and Matoran inside him, and that he can't destroy him without harming them.

On the ground, several Rahkshi and Skakdi under Teridax's command exit the Matoran Universe via his heel, followed by Tahu, Takanuva and other Toa. The Makuta's forces - now joined by a band of rogue Skrall - announce war on Mata Nui's Glatorian and Agori friends as they ally with the Toa to battle them for the fate of Bara Magna.

Meanwhile, the Mask of Life reduces Tahu into his original Toa Mata form so he can don the Golden Armour; a weapon originally devised to destroy the Makuta species if they were to ever betray Mata Nui Teridax notices and scatters the armour across the desert with an energy blast. With the Glatorian Gresh, Tahu and Takanuva retrieve the armour back from their enemies. When Tahu bestows all six armour pieces, a wave of energy is unleashed that incinerates all the Kraata powering the Rahkshi armor, leaving the Skakdi and Skrall greatly outnumbered who either surrender to the Glatorian or flee into the wilderness. 

The loss of his Rahkshi causes Teridax to hesitate in mid-battle, giving Mata Nui the chance to swing his brother's body into the oncoming path of a rock fragment from Aqua Magna that crashes into Teridax's head and damages the robot's core processor, killing the Makuta for good. Mata Nui completes his destiny of reforming Spherus Magna, but the strain is too great as his body plummets to the ground. 

The Toa and Glatorian arrive at the crash-site to find Mata Nui speaking from inside the undamaged Mask of Life. He tells them to seek the Great Beings as a last wish while deciding to remain dormant inside the Ignika. The Toa, Matoran, Glatorian, Agori and all other beings from both worlds now begin a new life on Spherus Magna.

2009 - The Legend Reborn

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Living with limited resources in the harsh conditions of the desert world of Bara Magna, the villagers known as Agori pitch their best Glatorian warriors against one another in arena matches to settle disputes. But while most of the tribes live in amity and are mostly concerned about attacks from Vorox (a former tribe who regressed into wilderness beasts) and a group of nomads called Bone Hunters, the arrival of the Rock Tribe and their 'Skrall' warriors threatens to destroy the peace, as they appear to win every arena match they participate in. 

The Skrall later attack Arena Magna - the oldest arena on Bara Magna - during the Great Tournament. The Glatorian and Agori who escaped knew they couldn't defeat the Skrall alone and hoped that help would come. 

Months later, the Mask of Life - carrying the spirit of Mata Nui - crash-lands in the wastelands of Bara Magna and creates a new, smaller body for the former Great Spirit. Narrowly escaping a Vorox attack, Mata Nui befriends the Glatorian and Agori of Bara Magna, and with their help, begins a quest to find a way back to his own universe. With help from the Glatorians Ackar, Kiina and Gresh and Agori Berix, Mata Nui discovers an underground cave featuring plans for a giant robotic body that resembles his old one and believes that the giant cave is a laboratory; formally belonging to the Great Beings.

But with rumours of a traitor amongst the tribes, Mata Nui gets caught up in the war against the Skrall and their recently discovered alliance with the Bone Hunters and is taught how to fight by the Fire Tribe Glatorian Ackar with fellow warriors Kiina and Gresh. 

Mata Nui later convinces the Agori that they must abandon their arena system and instead unite in order to fight their enemies, but after the Bone Hunters kidnap Kiina and Berix, Mata Nui travels to the Rock Tribe's village of Roxtus to combat Tuma; leader of the Skrall, in exchange for their freedom. Upon defeating Tuma, Mata Nui discovers the Ice Tribe Agori Metus is the traitor who brought the Skrall and Bone Hunters together, who also reveals his plans to become both tribes' new leader. 

The Glatorian and Agori later arrive to combat their unified enemies and drive the Skrall and Bone Hunters out of Roxtus. Metus attempts to escape the battle, but Mata Nui tracks him down and uses the Ignika to turn Metus into a rattle snake as his punishment. 

After the battle, the Agori assemble the structures of their villages together to create a new 'mega-village' to reside in. Mata Nui notices how the structures link up to form a vast robotic body, similar to his old one. Berix takes note of this too by showing the former Great Spirit a coin picturing the robot as well as a map of an unknown location. Mata Nui sees these as clues of how to return to his universe and announces to his new friends that their quest has begun...

2008 - The Final Battle

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After completing several tasks in preparation of Mata Nui's reawakening, the Toa Nuva - equipped with new adaptive armor and weapons - are teleported to Karda Nui; the core of the Matoran Universe. Finding members from the Brotherhood of Makuta acting on orders from Teridax to stop them achieving their destiny of resurrecting the Great Spirit, the heroes split into two teams. While Kopaka, Lewa and Pohatu remain in the skies to protect the Matoran villages, Tahu, Gali and Onua descend to the Swamp of Secrets to retrieve the Mask of Life previously worn by Matoro to save the Great Spirit. 

Kopaka's team receive support from three Av-Matoran and 'Toa Ignika' (a manifestation of the Mask of Life) while fighting a band of blind bat-like Makuta and their Shadow Matoran servants. Tahu's group, unaware that the Ignika is aiding the battle above, are threatened by three more Makuta, mutated by the waters of the swamp. 

Both groups reunite outside the Codrex - a giant metal sphere that sits at the swamp's centre - after recover six allusive keystones that connect to disable the sphere's forcefield and open up. Inside, the Toa discover powerful battle machines amongst ancient technology as well as their own origins to who they were before arriving on Mata Nui island. The heroes use the vehicles against the Makuta in a final all-out battle and receive help from a half-light drained Takanuva, who also manages to turn all the Shadow Matoran back into their former states. 

The Toa Ignika later sacrifices itself to awaken Mata Nui, causing an energy storm that the Toa and Av-Matoran narrowly escape. However, the Makuta, realizing Teridax had in fact sent them to their deaths, are obliterated by the storm. Slowly, machinery starts grinding in the depths of the cavern, as something begins to happen to the entire universe…

Far above Karda Nui, on the surface of the Endless Ocean, water ripples around the barren island of Mata Nui, stripped of all life and vegetation by reawakened Bohrok hordes. Underwater shockwaves spread to the south and east and west of the sea as the ocean itself heaves up towards the sky. An immense chasm rips upward through the middle of the doomed island, as a tremendous head made of metalic protodermis rises up, followed by titanic shoulders and an immense chest. Water and rock cascade off its face as the giant robot climbs to its feet and towers above the clouds for the first time in 1,000 years. Mata Nui has risen. 

The Toa Nuva and Takanuva arrive back in Metru Nui and join the celebrations of Mata Nui's reawakening with the Matoran and Turaga. But in the midst of the festivity, Teridax's laughter is heard throughout the city. The Makuta, thought to be long since dead, reveals that he has taken over Mata Nui's body: the embodiment of the Matoran Universe. Toa Matoro had heroically brought Mata Nui back from death, but before the Great Spirit’s consciousness could return, Makuta Teridax replaced it with his own version. Then he had only to wait for the Toa Nuva to achieve their destiny and resurrect the great form of Mata Nui. As the Makuta's reign of terror begins, he seals his victory by placing Mata Nui's spirit inside the Mask of Life and ejecting it into outer-space, taking the former Great Spirit to a destination no-one can know.

2007 - Sea of Darkness

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The Toa Inika and the revived Piraka chase after the Mask of Life, which eventually plunges into the bay encompassing Voya Nui. Receiving a clue about a city beneath the ocean and conversing with the recently freed Toa Nuva, the Inika descend through the stone cord that keeps Voya Nui afloat in the hope of reclaiming the Ignika, while the Toa Nuva begin a set of tasks for Mata Nui's reawakening. Neither group has any idea what the Ignika has in store for them…

Whilst travelling down the cord, the mask transforms the heroes into the water-breathing Toa Mahri - complete with new masks and weapons - for their mission for retrieve the Ignika from the ocean within a time limit of 24 hours.

The Ignika's descent ends in the underwater city of Mahri Nui, where it becomes a beacon of hope for the Matoran villagers as well as the Barraki; six former warlords sent to the Pit - a prison  with a seemingly bottomless chasm that sits on the lip of Mahri Nui - after their crimes as part of the League of Six Kingdoms. But after the Pit was damaged in the Great Cataclysm, they escaped into the ocean and were permanently mutated by its waters. 

Believing the mask can change them back into their original forms so they can rule the Kingdoms once again, the Barraki and their aquatic armies battle against the recently arrived Toa Mahri and gamble for possession of the Ignika. 

Matoro is later imprisoned in the Pit by a robotic Maxilos guard that reveals itself as Makuta Teridax, who possessed the robot after his essence followed the Toa through the stone cord. He informs Matoro that Mata Nui only can be saved if the Toa shatter the cord. Not trustful in the villan's words, Matoro relays the information to his team-mates. They agree and begin evacuating Matoran from both locations before proceeding to destroy the cord that sends Voya Nui plummeting into the ocean towards its original position, demolishing Mahri Nui in the process. 

But by the time the Toa retrieve the Ignika, Mata Nui dies. Believing there's still hope, the Toa battle the Barraki's armies while Matoro races towards a hole in the seabed with the mask before Voya Nui descends to close it. Once in, Matoro falls through a waterfall. He dons the Mask of Life and uses its powers to teleport the Toa Mahri to Metru Nui and turn them back into air-breathers, before the mask turns his body into pure energy that saves the Great Spirit. Meanwhile, the Maxilos body that Teridax inhabited is found badly damaged after a ferocious battle with the Barraki, and is so presumed dead. 

Mata Nui has been saved, but remains asleep.

2006 - Island of Doom

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The Matoran Arrive back in the contravened city of Metru Nui for the first time in 1,000 years. As work to rebuild the city begins, the Toa Nuva and Turaga learn from the newly-awakened Turaga Dume that the Great Spirit Mata Nui is not only asleep, but dying. To save him, they must venture to the desolate island of Voya Nui and retrieve the Kanohi Ignika - the legendary Mask of Life. 

However, when the heroes arrive, they are quickly overpowered by the Piraka; a group of former Dark Hunters of the Skakdi species, who after raiding Makuta Teridax's lair beneath the island of Mata Nui, travelled to Voya Nui in search of the Ignika themselves. The Piraka posed as Toa on the island before enslaving nearly all of the native Matoran to harvest antidermis, a strange green substance that only the Piraka Zaktan knows the truth about...

When the Toa Nuva fail to return to Metru Nui, Jaller suspects the Turaga are harbouring more secrets and organises a protest for the Matoran to stop working in the hope of learning what happened to their protectors. In secret, Turaga Nokama reveals of Mata Nui's potential death and the Toa Nuva's mission and in response gathers five of the bravest Matoran he knows - Hahli, Kongu, Nuparu, Hewkii and Matoro - and with Takanuva, they prepare to travel to Voya Nui in search of their missing Toa.  But after Takanuva is forced to turn back, the Matoran arrive in the realm of the ancient tyrant Karzahni, where they are forced to wear organic masks in replacement of their own. 

The party eventually escape via Toa canisters heading to Voya Nui, but prior to arriving on the island, bolts of lighting from an object called the Red Star that orbits the planet transform the Matoran into Toa Inika; Toa with entwined lightning powers. With help from a small Matoran resistance force and the ancient being Axonn, the Inika battle the many guardians and challenges of the Ignika and chase the Piraka underground to the Chamber of the Mask of Life. 

Upon arriving, the Toa find the Skakdi already defeated by the mask's final guardians; the insane seventh Piraka Vezon that the Ignika has fused itself to and his spider-like steed Fenrakk. After the Inika defeat the duo, Vezon re-arises riding a Kardas Dragon. Another immense battle climaxes with the pair getting trapped in a stasis field. But as Matoro retrieves the Ignika, the Toa's adversaries unfreeze and the Kardas Dragon fires an energy blast that knocks the mask out of Matoro's hands and out of the chamber, heading towards the sea..

 

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